AI Insights · Timothy · July 2024
Top 5 Roguelike Games on Android in Europe Q2 2024
Explore the performance of the top 5 Roguelike games on Android in Europe during Q2 2024, including metrics on downloads, revenue, and active users from Sensor Tower.
In the second quarter of 2024, the top 5 Roguelike games on Android in Europe demonstrated notable performance. Here’s a detailed look at their downloads, revenue, and weekly active users, based on data from Sensor Tower.
Hero Wars: Alliance from NEXTERS GLOBAL LTD saw a dynamic quarter. Weekly revenue fluctuated, peaking at approximately $528K in mid-May and ending the quarter around $361K. Downloads exhibited a steady upward trend, starting at 68K in early April and rising to 106K by the end of June. Weekly active users also increased, reaching a high of 411K in the last week of June.
Legend of Mushroom by Joy Nice Games showed a declining trend in downloads, which started at 181K in early April and fell to 31K by the end of June. Revenue followed a similar downward trajectory, dropping from $697K in early April to $352K by the end of June. However, weekly active users showed growth, peaking at 560K in mid-June before settling at 547K by the end of the quarter.
Monster Survivors from VOODOO experienced a significant increase in downloads, particularly in late May when they reached 83K. Revenue also saw a rise, peaking at around $9.3K in early June. Weekly active users grew consistently, starting at 10K in early April and climbing to 128K by the end of June.
Age of Magic: Turn Based RPG by Playkot LTD had a stable performance in terms of revenue, hovering around $53K at the start of the quarter and ending at approximately $40K. Downloads peaked at 32K in early May but dropped to 14K by the end of June. Weekly active users saw a slight decline over the quarter, from 240K in early April to 202K by the end of June.
Epic War-Make You Stronger demonstrated fluctuating performance. Downloads peaked at 61K in mid-May but saw a significant drop to 29K by the end of June. Revenue varied, peaking at around $58K in late April and ending at approximately $39K in late June. Weekly active users showed an upward trend, reaching 361K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.